HLIBpro
1.2
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Bilinear form for acoustic scattering.
#include <TAcousticBF.hh>
Protected Member Functions | |
virtual void | eval_kernel (const idx_t tri0idx, const idx_t tri1idx, const TGrid::triangle_t &tri0, const TGrid::triangle_t &tri1, const quad_rule_t *quad_rule, std::vector< complex > &values) const |
Protected Member Functions inherited from TInvarBasisQuadBEMBF< T_ansatzsp, T_testsp, complex > | |
void | compute_basis_func () |
compute ansatz and test basis functions for all quadrature points | |
const std::vector < ansatz_value_t > * | ansatz_val (const idx_t idx, const TGrid::triangle_t &tri, const uint ncommon, const uint order) const |
const std::vector< test_value_t > * | test_val (const idx_t idx, const TGrid::triangle_t &tri, const uint ncommon, const uint order) const |
same as | |
Protected Member Functions inherited from TQuadBEMBF< T_ansatzsp, T_testsp, complex > | |
uint | reorder_common (idx_t *vtx0idxs, idx_t *vtx1idxs) const |
uint | adjust_order (const idx_t *vtx0idxs, const idx_t *vtx1idxs, const uint order) const |
adjust quadrature order order depending on diameter and distance of triangles | |
const quad_rule_t * | quad_rule (const uint ncommon, const uint order) const |
return quadrature rule for ncommon vertices and order order |
Additional Inherited Members | |
Public Member Functions inherited from TInvarBasisQuadBEMBF< T_ansatzsp, T_testsp, complex > | |
TInvarBasisQuadBEMBF (const ansatzsp_t *ansatzsp, const testsp_t *testsp, const uint order, const bool dist_ada=false) | |
virtual | ~TInvarBasisQuadBEMBF () |
destructor | |
virtual void | eval (const std::vector< idx_t > &row_ind, const std::vector< idx_t > &col_ind, BLAS::Matrix< value_t > &values) const |
Protected Attributes inherited from TBEMBF< T_ansatzsp, T_testsp, complex > | |
const ansatzsp_t * | _ansatz_sp |
function space for ansatz functions | |
const testsp_t * | _test_sp |
function space for test functions |
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protectedvirtual |
compute kernel at quadrature points in triangles tri0idx and tri1idx with coordinate indices tri0 and tri1 using quadrature rule quad_rule; the results for all points are returned in values
Implements TQuadBEMBF< T_ansatzsp, T_testsp, complex >.